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Hermite Interpolator (x86 ASM)

Type : Hermite interpolator in x86 assembly (for MS VC++)
References : Posted by robert[DOT]bielik[AT]rbcaudio[DOT]com

Notes :
An "assemblified" variant of Laurent de Soras hermite interpolator. I tried to do calculations as parallell as I could muster, but there is almost certainly room for improvements. Right now, it works about 5.3 times (!) faster, not bad to start with...

Parameter explanation:
frac_pos: fractional value [0.0f - 1.0f] to interpolator
pntr: pointer to float array where:
pntr[0] = previous sample (idx = -1)
pntr[1] = current sample (idx = 0)
pntr[2] = next sample (idx = +1)
pntr[3] = after next sample (idx = +2)

The interpolation takes place between pntr[1] and pntr[2].

Regards,
/Robert Bielik
RBC Audio



Code :
const float c_half = 0.5f;

__declspec(naked) float __hermite(float frac_pos, const float* pntr)
{
__asm
{
push ecx;
mov ecx, dword ptr[esp + 12]; //////////////////////////////////////////////////////////////////////////////////////////////////
add ecx, 0x04; // ST(0) ST(1) ST(2) ST(3) ST(4) ST(5) ST(6) ST(7)
fld dword ptr [ecx+4]; // x1
fsub dword ptr [ecx-4]; // x1-xm1
fld dword ptr [ecx]; // x0 x1-xm1
fsub dword ptr [ecx+4]; // v x1-xm1
fld dword ptr [ecx+8]; // x2 v x1-xm1
fsub dword ptr [ecx]; // x2-x0 v x1-xm1
fxch st(2); // x1-m1 v x2-x0
fmul c_half; // c v x2-x0
fxch st(2); // x2-x0 v c
fmul c_half; // 0.5*(x2-x0) v c
fxch st(2); // c v 0.5*(x2-x0)
fst st(3); // c v 0.5*(x2-x0) c
fadd st(0), st(1); // w v 0.5*(x2-x0) c
fxch st(2); // 0.5*(x2-x0) v w c
faddp st(1), st(0); // v+.5(x2-x0) w c
fadd st(0), st(1); // a w c
fadd st(1), st(0); // a b_neg c
fmul dword ptr [esp+8]; // a*frac b_neg c
fsubp st(1), st(0); // a*f-b c
fmul dword ptr [esp+8]; // (a*f-b)*f c
faddp st(1), st(0); // res-x0/f
fmul dword ptr [esp+8]; // res-x0
fadd dword ptr [ecx]; // res
pop ecx;
ret;
}
}



Comments


Added on : 26/11/03 by dmi[at]smartelectronix
Comment :
This code produces a nasty buzzing sound.  I think there might be a bug somwhere but I haven't found it yet.            



Added on : 29/11/03 by hplus-musicdsp[at]mindcontrol[ DOT ]org
Comment :
I agree; the output, when plotted, looks like it has overlaid rectangular shapes on it.



Added on : 02/12/03 by robert[ DOT ]bielik[ AT ]rbcaudio[ DOT ]com
Comment :
AHH! True! A bug has sneaked in! Change the row that says:
fsubp st(1), st(0); // a*f-b c
to:
fsubrp st(1), st(0); // a*f-b c

and it should be much better. Although I noticed that a good optimization by the compiler generates nearly as fast a code, but only nearly. This is still about 10% faster.




Added on : 06/09/04 by dwerner[ AT ]experimentalscene[ DOT ]com
Comment :
I have tested the four hermite interpolation algorithms posted to musicdsp.org plus the assemblified version of

Laurent de Soras' code by Robert Bielik and found that on a Pentium 4 with full optimization (targeting the

Pentium 4 and above, but not using code that won't work on older processors) with MS VC++ 7 that the second

function is the fastest.


Function    Percent Total    Time    Return Value

hermite1:   18.90%,          375ms,  0.52500004f
hermite2:   16.53%,          328ms,  0.52500004f
hermite3:   17.34%,          344ms,  0.52500004f
hermite4:   19.66%,          390ms,  0.52500004f
hermite5:   27.57%,          547ms,  0.52500004f

- Daniel Werner
http://experimentalscene.com/




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