Quick & Dirty Sine

Type : Sine Wave Synthesis
References : Posted by MisterToast
Notes :
This is proof of concept only (but code works--I have it in my synth now).

Note that x must come in as 0<x<=4096. If you want to scale it to something else (like 0<x<=2*M_PI), do it in the call. Or do the math to scale the constants properly.

There's not much noise in here. A few little peaks here and there. When the signal is at -20dB, the worst noise is at around -90dB.

For speed, you can go all floats without much difference. You can get rid of that unitary negate pretty easily, as well. A couple other tricks can speed it up further--I went for clarity in the code.

The result comes out a bit shy of the range -1<x<1. That is, the peak is something like 0.999.

Where did this come from? I'm experimenting with getting rid of my waveform tables, which require huge amounts of memory. Once I had the Hamming anti-ringing code in, it looked like all my waveforms were smooth enough to approximate with curves. So I started with sine. Pulled my table data into Excel and then threw the data into a curve-fitting application.

This would be fine for a synth. The noise is low enough that you could easily get away with it. Ideal for a low-memory situation. My final code will be a bit harder to understand, as I'll break the curve up and curve-fit smaller sections.
Code :
float xSin(double x)
{
    //x is scaled 0<=x<4096
    const double A=-0.015959964859;
    const double B=217.68468676;
    const double C=0.000028716332164;
    const double D=-0.0030591066066;
    const double E=-7.3316892871734489e-005;
    double y;

    bool negate=false;
    if (x>2048)
    {
        negate=true;
        x-=2048;
    }
    if (x>1024)
        x=2048-x;
    if (negate)
        y=-((A+x)/(B+C*x*x)+D*x-E);
    else
        y=(A+x)/(B+C*x*x)+D*x-E;
    return (float)y;
}

Comments
from : toast[AT]somewhereyoucantfind[DOT]com
comment : Improved version: float xSin(double x) { //x is scaled 0<=x<4096 const double A=-0.40319426317E-08; const double B=0.21683205691E+03; const double C=0.28463350538E-04; const double D=-0.30774648337E-02; double y; bool negate=false; if (x>2048) { negate=true; x-=2048; } if (x>1024) x=2048-x; y=(A+x)/(B+C*x*x)+D*x; if (negate) return (float)(-y); else return (float)y; }

from : depinto1[AT]oz[DOT]net
comment : %This is Matlab code. you can convert it to C %All it take to make a high quality sine %wave is 1 multiply and one subtract. %You first have to initialize the 2 unit delays % and the coefficient Fs = 48000; %Sample rate oscfreq = 1000.0; %Oscillator frequency in Hz c1 = 2 * cos(2 * pi * oscfreq / Fs); %Initialize the unit delays d1 = sin(2 * pi * oscfreq / Fs); d2 = 0; %Initialization done here is the oscillator loop % which generates a sinewave for j=1:100 output = d1; %This is the sine value fprintf(1, '%f\n', output); %one multiply and one subtract is all it takes d0 = d1 * c1 - d2; d2 = d1; %Shift the unit delays d1 = d0; end

from : juuso[DOT]alasuutari[AT]gmail[DOT]com
comment : Hi, Can I use this code in a GPL2 or GPL3 licensed program (a soft synth project called Snarl)? In other words, will you grant permission for me to re-license your code? And what name should I write down as copyright holder in the headers? Thanks, Juuso Alasuutari

from : by toast[AT]somewhereyoucantfind[DOT]com
comment : Juuso, Absolutely! Toast